MA-16 Dark Leopard MS

Initial Release: Summer 2004, Booster MA-16 (Black)

Additional Releases: Hasbro's Dark Leopard MS Starter (Black), Fukubako 2005 (Yellow, Grey)

Bit Protector - "Large Type"

Should be noted that BP Size Type on initial release is not consistent for every cycle of production or re-release. Being reproduced the following year could mean a  different BP Size Type for a given Beyblade.

Attack Ring (AR)

 Smash Leopard, ~18g.

Best Possible Combo:

AR: Smash Leopard (Same-Spin)

WD:  CWD Free Defense Ring (with Metal CWD found in RBA2)

RC: Grip Flat Core (Ultimate Version)

Game Plan: Just like any other Attack type, your objective to knock out your opponent. Smash Leopard without very dangerous aid is not quite able to match the power of legitimately top tier Attack ARs, but it actually manages to do a fair job. In general this combo will heavily struggle against solid Defense types, but it will send Stamina types flying in a spectacular fashion. 

Provided by @BladerKei, creator of BeyBase.

Illegal and highly self-destructive Smash Attack Combo. Prone to breaking RCs. Best in Opposite-Spin.

Side view of Smash Leopard's exclusive compatibility with Battle Change Core's pseudo-CWD.

Weight Disk (WD)

CWD Needle Attacker, ~17g.

Best Possible Combo:

AR: Circle Upper

WD: CWD Needle Attacker (with Metal CWD found in RBA2)

RC: Grip Flat Core (Ultimate Version)

Game Plan: Try to pretend you're using the slightly heavier and static CWD Defense Ring. At the most minute level, the difference between the two CWDs exist. In practice, it really makes little difference and Circle Upper will have no trouble doing what it does best - throwing opponents out of the stadium.

Provided by @BladerKei, creator of BeyBase.

Running Core (RC)

Tornado Change Core, ~3g.

Best Possible Combo

AR: Samurai Upper (Right Spin)

WD: CWD Defense Ring (with Metal CWD found in RBA2)

RC: Tornado Change Core

Game Plan: Launch flatly or bank into the center of the arena, as this where Stamina and Defense types tend to head to. If you can safely land an initial big hit, Samurai Upper has the ability to knock out opposing combos outright at this height. If a knockout doesn't occur after the first hit, it may have been enough of an impact to already change TCC into Hole Flat Mode, where Samurai speeds up and stalks the opponent in a flower pattern-esque way to ideally commit the finishing blow. 

Provided by @BladerKei, creator of BeyBase.