Legal Stadiums

HMS very early on was given a unique set of stadiums, and just like other Beyblade series, has had these iconic play areas associated with it ever since, for better or for worse. The initial HMS exclusive stadiums aren't the only ways to play with your HMS, certain  stadiums produced both before and after the HMS line are also legal for tournament play. Here we will cover the main stadiums used, in order of production, as well as their note unique quirks when HMS are played in them. Not every stadium will yield the same results, and in some stadiums distinct metas emerge.

Beystadium Attack Type (Tornado Type) AKA "TA"

The staple competitive stadium of the early Beyblade series, period. This stadium manages to create some of the most well-balanced gameplay that transcends any one generation. "Tornado Attack" as it is called within the community, was initially meant for the Plastic series, but it is more than welcome to be used in HMS. Some people, myself included, believe this stadium is the gold standard for HMS play. While not WBO legal for Metal Fight, it is apparently equally balanced, but does lack the necessary durability in the long run. Great slopes, diameter, prominent ridge, and walls which aren't too overbearing nor too open, all of these qualities are present in the TA. Here is a quick breakdown of Tornado Attack's positive and negative attributes:

Beystadium Balance Type (Tornado Type) AKA "TB"

Tornado Balance was the first HMS-specific stadium released, and it was received generally poorly on release. Compared to the ironically more balanced Tornado Attack, the Tornado Balance's performance and meta is fairly bias. The TB stadium has a small but noticeable flatness to it at the center of the stadium, it also has fairly acutely angled slopes, a very large diameter and long walls. To be blunt, the TB heavily nerfs Attack types' ability to knock anything out with consistency. Even against light Stamina types this can be a chore, and because of the slope angles and wall length, it is not uncommon for your Attacker to pelt the Stamina combo outwards, but it is saved by the wall. Sometimes your Attacker's power can overcome the wall, but if hit at the wrong angle, the Stamina type can be hit up and back into play. While it certainly isn't impossible to achieve victory with Attack types, it is much more difficult than it would be in other stadiums. Against Defense types knockouts are not impossible, but highly unlikely. In some ways, the Tornado Balance more closely adheres to the original premise of Beyblade, with Attack>Stamina, Defense>Attack, and Stamina>Defense. 

Had it not been for the fact that Attack has such a shaky time assuring victory against even the lightest of Stamina combos, it may not have been received so poorly. As for this stadium's particular quirks, Wolf Crusher is the most important Stamina AR, having an easier time against all other Stamina ARs as it does not have to fear being knocked out. For Defense, Metal Ape is certainly not viable since it is prone to being out-spun by Attackers that are able to dish out powerful hits in succession. This leaves Circle Upper and Samurai Upper as the main two Defense AR options. Attack types should likely be thinned down to The Big Three (Circle Upper, Samurai Upper, and Advance Attacker), since they are your best bet at landing knock outs or out-spins. If you are an Attack enthusiast, this stadium presents you with an uphill battle, which could be interesting and fun in its own way. The TB is by far the most different experience compared to the rest of these stadiums, with the least leeway in terms of breaking the rock-paper-scissors triangle. 

Beystadium Balance Type S (Tornado Type) AKA "TBTS"

As alluded to previously, the base Tornado Balance is a stadium that makes Stamina types an incredibly easy and effective type that sees little in the way of punishment. Stamina isn't kept in check consistently by Attack types as the game meant it to be. Small pockets, speed drop-off in center stage, and large stadium diameter have the odds stacked against Attackers in the original TB. After a lot of pushback, Takara released the Tornado Balance Type S in an effort to curb Bearing Core abuse. The Type S (Small), is a slightly revised TB, with larger exits and a smaller diameter. By giving the Attacker wider pockets, they increased the likelihood of knockouts, and by making the stadium smaller, direct contact was also more likely and less of a chore to fenagle.  Unfortunately the flat center-stage design was not altered in any positive way, only made more prominent, meaning that a lot of momentum is wasted when Attackers transition from the outer ring into the inner ring. In order to make contact with opposing Beyblades in the center of the stadium via flower pattern, the Attack type will be getting caught at the inner ridge almost always. 

While stamina types, and Wolf Crusher in particular, are significantly weaker here, a change of style is required to play Attack types with any reliability. Because you are essentially going against the grain of the stadium by attempting to flower pattern, you will often find that Attack types have an incredibly hard time knocking out Defense or Stamina types with any consistency. Instead of flower pattern via sliding shoot/catapult launch or banking, launch flatly. By launching flat and towards the center of the stadium, where Stamina/Defense Beyblades will naturally gravitate towards thanks to the incline, your Attack type can circle around the center unhindered and be able to make contact with the opponent almost immediately. This will allow it to land decisive blows much more regularly. Using this simple style launching technique you'll find that Attackers are simple and reliable thanks to their good grip on the stadium and removing the need to launch with precision. Against tough Defense types there is some challenge in getting knock-outs, but it is very much doable.  

Here is how it stacks up to the original, in a nutshell:

Beystadium Attack Type (MFB vers.) AKA "BB-10"

The premier stadium of the Metal Fight series, the BB-10 is an incredibly durable stadium that can handle a lot of abuse. Personally, mine has last well over a decade through extensive MFB battles, and only has a few dents to show for it. Zero cracks or serious structural damage. Its pockets are quite large and it lacks any flat center-stage, which is good for Attack types who suffered in those style of stadiums to an unfair degree.  Easily the most versatile stadium, it can be used in any previous series with decent success and quality of play. The BB-10's environment is definitely not as ideal as Tornado Attack's, though, as it has slight variations in slope degrees as well as a significantly less prominent Tornado Ridge. These seemingly minute changes do at times change the outcome of matches. 

Overall, a decently balanced stadium for HMS play, though becoming increasingly difficult to get for a fair price. Here is a simple breakdown of the BB-10:

Beystadium Standard Type (Burst vers.) AKA "B-09"

The premier stadium of the Burst series, the Burst Standard type puts a slight twist on the classic Beystadium designs of old. You'll notice the exits are now pocket-like, with a smaller size and  guard 'walls'. Fortunately for the HMS series, these smaller pockets have little to no impact on battles. The HMS series' Beyblades are quite small unlike Plastic's, or even Burst's for that matter. When it comes to actual performance, despite its slick finish, the prominent Tornado Ridge on the Burst Standard Type makes it so it isn't very easy for fast Beyblades slip out easily. Different than other releases is the lack of legitimate walls, only a barrier with very rounded edges, so if you are an Attack user who relied on hitting the wall when banking to avoid self-destruction and start off in flower pattern, be wary that in this stadium your launch has to be well done or you will likely Tornado Stall.

In the BB-10, and to a fair degree even in the TA, battles of pure endurance can still lead to exhilarating shows, with knockouts and huge wall-hits being frequent. This makes these matchups very interesting and less obvious as to which combo will come out on top, leading to a diverse set of viable ARs for the Stamina category. In the Burst Standard Type, the Stamina-on-Stamina battle is much more reminiscent of a darker time - Wolf Crusher with Bearing Core simply does away with every other Stamina combo variation. The fact it is the least recoil-prone AR of the series in a stadium that sees few knockouts when two Bearing Core's are in play means it is definitely favoured unless the opposing combo's RC is in much better condition or, by chance, a rare knockout is scored. Many of the top tier Stamina ARs like Circle Upper and Metal Ape struggle against Wolf Crusher to the point that it should almost be viewed as the definitive Stamina AR of this stadium, similar to the original Tornado Balance. Unlike the darker times, Attack can still put Stamina combos into the pockets with ease, even if Stamina-on-Stamina cannot, with zero bounce-back issues. 

Had it not been for the fact Stamina-on-Stamina is skewed towards Wolf Crusher in a noticeable way, this would be a very balanced stadium that could easily be recommended as the go-to, just like Tornado Attack. All that in mind, here is a concise breakdown:

Repro Beystadium Attack Type (Tornado Type) AKA "Shin TA"

Affectionately and aptly called the "Shin TA", this Stadium was the result of a collaborative community effort and year-long process to make the definitive, most accessible and durable iteration of the Tornado Attack. Through numerous prototypes, manufacturing processes, and design revisions, the community was able to create a stadium that mirrored the original Tornado Attack's nuances while improving upon it with higher quality materials and a revised wall design. 

Essentially, the Repro Attack is everything the PLA/HMS community could dream of: highly accessible, highly durable and plays the same as the original. See the above assessment of the original A-93 Tornado Attack to learn more about how the Repro Attack should play.

Instead of the regular bullet points, here are thank-you's as this project would not have ever seen the light of day without their help:

Emco's Beystadium Attack Type (MFB vers.) AKA "Emco"

Seemingly out of nowhere came this stock of stadium in SEA eerily identical to Metal Fight Beyblade's Beystadium Attack Type manufactured by Takara-Tomy. While the exact details of their origin are unknown, these stadiums perform identically to the coloured variations released by Takara-Tomy. Coloured versions feature a slightly weaker ridge than the initial clear BB-10 release (roughly 0.3mm shorter). Because the Emcos perform identically to the coloured versions and those are in most situations indistinguishable from the clear version, see the above section for the BB-10 to learn more about the Emco variation. 

Here are some key differences between this variation and the original Clear, instead:

Summit Stadium AKA "Summit"

The Summit Stadium was my own undertaking to create an affordable and perfected alternative to the increasingly difficult to justify BB-10 purchase. While the Summit is primarily meant for MFB, just like the BB-10, all of the same rules apply tend to apply for HMS.

Since the use case overlap is significant, here are some key differences between the Summit and the BB-10:

Summit Stadium with black tape on walls