MA-24 Shining God MS
Initial Release: End of Winter 2005, Starter MA-24 (Yellow)
Additional Releases: Pro League "Battle Road" Top Prize (Gold)
Bit Protector - "Large Type"
Should be noted that BP Size Type on initial release is not consistent for every cycle of production or re-release. Being reproduced the following year could mean a different BP Size Type for a given Beyblade. In Shining God MS' case, it is unlikely it is anything but Large Type, since HMS wasn't in production long enough after its initial release to be re-released.
Attack Ring (AR)
God Smasher, ~18g.
Shares the same Metal Frame with Dark Leopard MS' AR Smash Leopard and Dranzer MF's AR Smash Phoenix. You can find comparison photos of all three on the Attack Ring Variations page.
Similar to Devil Crusher, God Smasher is founded on a pre-existing Metal Frame but features two rather large faces that appear to represent a Mesoamerican sun god rather than a fiendish devil.
These large faces, just like in Devil Crusher, mostly obstruct God Smasher and hinder its ability to produce Smash Attack, yet don't reduce its inherent recoil. Essentially it is the worst of both worlds.
The recoil of God Smasher, particularly coming from the top of the face's forehead, make it so that it isn't a worthwhile choice in Stamina or Defense combos, as it is easily whacked around the stadium and can't do much in the way of reducing impact.
As an Attack type, God Smasher is not particularly great either, easily falling below the bar of decent, it cannot reliably knockout top tier Defense types though it has better luck against Stamina oriented combos.
Best Possible Combo:
AR: God Smasher (Either Spin)
WD: CWD Defense Ring (with Metal CWD found in RBA2)
RC: Grip Flat Core (Ultimate Version)
Game Plan: Right off the bat, you shouldn't expect the same explosive power or consistency you might be used to from top tier Attack ARs, or even the same level of reliability as middle-of-the-pack ARs. This combo is not amazing, but truthfully, it is the best you can produce with this AR since it is so poorly suited to anything else, far worse than this.
Weight Disk (WD)
CWD God Ring, ~18g.
Objectively speaking this is the one of most scarce and over-hyped part in all of HMS, looking back.
God Ring's plastic CWD piece is a fairly heavy part, weighing ~3g alone, and with a 17g metal CWD part from Sea Dragon (RB2), you can have a full CWD clocking in at 20g, the heaviest possible combination.
Thick and fairly smooth ring with two notches on opposite ends that produce a noticeable amount of recoil. Because of its weight, shape, and potential to have its notches worn down through natural course of play, God Ring is a staple competitive part for a variety of combos.
As far as performance goes, when the the ring is worn down to the point that the notches are not nearly as prone to producing recoil and being a point of destabilization, it, along with Dranzer MF's CWD Reverse Defenser, are the unquestionable top CWDs for Defense and Balance.
If not fairly worn, and its notches are still very much apparent, this will be a source of recoil on Metal Ape Defense Combos, as a result, Circle Upper or Samurai Upper are slightly better choices until properly worn down.
God Ring is not so incredibly overpowered that it must be used at all times, but this design allows for wall-style Defense to even exist. The sheer size and diameter alone (from notch to notch, equaling Circle Upper's) make it a unique CWD and fulfil a niche that without it and one other option, simply could not work.
Where God Ring excels at is providing your combo with a large buffer that can offset a decent amount of the force on impact, and with a small and compact AR, you can take that to the extreme and make sure the overwhelming majority of contact made is with this plastic piece.
Also in general a good choice if you want to make a very heavy combo, or add a touch more weight to something. To put it into perspective, the only other viable alternative, CWD Reverse Defenser is roughly .3g lighter.
Best Possible Combo:
AR: Metal Ape (Either Spin)
WD: CWD God Ring (Worn) (with Metal CWD found in RBA2)
RC: Bearing Core 2 (Docile, mint)
or
AR: Samurai Upper (Either Spin)
WD: CWD God Ring (Mint) (with Metal CWD found in RBA2)
RC: Bearing Core 2 (Aggressive, worn)
Game Plan: This combo, and its slight variations, put majority of Attackers in the grave, plain and simple. There are only a select few Attack exceptions that can go even with this style of Defense combo, all of them making up the competitive combo list, because their overwhelming Smash Attack surpasses the ability for this Defense combo to wall them out completely. Even then, it is a dicey matchup at times. When using this combo, your goal is to simply survive. Stay inside the stadium by launching horizontally, relative to the center of the play area. While ARs like Circle Upper/Samurai Upper and Advance Attacker tend to make quick work of anything in their path, a combo like this manages to keep them in check better than absolutely anything else. Jiraiya Blade and Metal Upper both struggle, having to employ unique setups to break even. Definitely the type of combo you use knowing full well your opponent is going to go all-in on Attack types.
Running Core (RC)
Shooter Change Core Gamma, ~5g.
Essentially a very slight variation to Bloody Devil's SCC Alpha, opting for a Sharp tip mode change over Semi-Flat. You can see the comparison on the Running Core Variations page or read Bloody Devil's page for a review of SCC Alpha, as the two are incredibly similar.
Has all the same weaknesses as Alpha, unfortunately the slight altering of the tip shape does little to improve its ability to not scrape or stay in the stadium.
Unique in the fact that it can place a CWD lower than previously possible, but since the tip is still not quite tall enough to accommodate thick plastic CWD rings, even after producing Alpha and witnessing its flaws, Gamma is not any more reliable or viable.
Despite the more passive Sharp tip allowing for a less violent or uncontrollable RC, Gamma cannot take full advantage of that docile nature because any defensive oriented CWDs will certainly scrape when knocked around.
Had it been taller or had a wider tip, it may have been viable. Same is true for Alpha.
Best Possible Combo:
AR: Samurai Upper (Right-Spin)
WD: CWD Defense Ring (with Metal CWD found in RBA2)
RC: Shooter Change Core Gamma (Hole-Flat Mode)
Game Plan: Identical to the plan using Alpha. Take advantage of this RC's early aggression in its flat mode, and its unique weight distribution (lower than normal) to try and score a knockout with Samurai Upper. While thicker CWDs like Reverse Defenser or stock God Ring are better for the underlying idea, the fact scraping is so prominent, especially when Tornado Stalling, is a huge deterrent to using them and why it may be better to stick to something like Defense Ring.
Hole-Flat Mode.
Sharp Mode.