A-124 Driger MS

Initial Release: Summer 2003, Starter A-124 (Black)

Additional Releases: Hasbro's Driger MS Starter (Black), Sonokong's Driger MS Starter (Black), A-130 Double Shooter Set (White),  Random Booster ACT 1 (Light Grey), Fukubako 2004 (Red), 5 Saint Beasts Booster (Proto-Grey), Various Tournament Recolours (Silver, Gold, Light Blue)

Bit Protector - "Small Type"

Should be noted that BP Size Type on initial release is not consistent for every cycle of production or re-release. Being reproduced the following year could mean a  different BP Size Type for a given Beyblade.

Attack Ring (AR)

Metal Upper, ~20g.

Best Potential Combo:

AR: Metal Upper (Right-Spin)

WD: CWD Free Defense Ring

RC: Grip Flat Core (Ultimate Version)

Game Plan: A standard Attack-type HMS combo, the aim of this Beyblade is to use its incredible attack power to knock the opponent out of the stadium. Sliding/Catapult Launching or Banking this combo will result in the ideal flower-pattern required to make the most of its short yet powerful life-span.  The inclusion of CWD Free Defense Ring is necessary if you expect to go up against Defense combos using CWD Reverse Defense Ring or CWD God Ring, otherwise, other WDs will do fine. Getting in the opposing Beyblade's face, knocking it around, and out of the stadium, is your primary objective every time. Metal Upper, especially with some support from CWD Free Defense Ring, can give you enough power to get the job done well.

Weight Disk (WD)

Circle Balance


Running Core (RC)

Semi-Flat Core, ~2g.

Best Potential Combo:

AR: Circle Upper (Mold 1, Right-Spin)

WD: CWD Defense Ring

RC: Semi-Flat Core

Game Plan: Because SF Core is capable of being both mildly aggressive and docile, even within a single match, it is best paired with an AR like Circle Upper that is incredibly versatile. Circle Upper can take advantage of both states, being able to knock out opponents, counter their attacks, or out-spin them. In cases where you are against a Stamina or Defense oriented Beyblade, it is best to try and get as aggressive a pattern as you can with this RC to afford Circle Upper enough momentum and speed to propel the opponent out of the stadium. In a situation where you are against a legitimate Attack Beyblade, you could once again launch aggressively in hopes of scoring a knock out, or you could launch more conservatively allowing for Circle Upper to remain close to the center, avoiding incoming attacks or being saved by the wall. Realistically, though, dedicated Stamina types, Defense types or Attack types should be able to overcome this setup if you aren't lucky, so don't rely on it too heavily.