MA-04 Death Gargoyle MS

Initial Release: Mid-Winter 2004, Booster MA-04 (Orange)

Additional Releases: Hasbro's "Dark Effigy MS" Starter (Orange), Random Booster ACT 2 (Red), Random Booster ACT 3 (Purple, Light Blue), , SH-03/04 Chinese Exclusive Romance of Three Kingdoms "Zhuge Liang/Zhou Yu" (Light Blue, Orange)

Bit Protector - "Small Type"

Should be noted that BP Size Type on initial release is not consistent for every cycle of production or re-release. Being reproduced the following year could mean a  different BP Size Type for a given Beyblade.

Attack Ring (AR)

Circle Upper, ~20.5g.

Best Possible Combo:

AR: Circle Upper (Mold 2, Either Spin, Same-Spin preferred)

WD: CWD God Ring (with Metal CWD found in RBA2)

RC: Bearing Core 2 (Aggressive)

Game Plan: For the sake of variety, I've opted to not use a GFCUV based combo for Circle Upper, though there is a more than fair argument to be made that such a combo is superior. With a Bearing Core 2 that is worn enough to consistently flower pattern via Slide/Catapult or Banking, this combo is a jack of all trades that also decided it could master each trade just because. It can KO all types, it doesn't discriminate, while also having enough survivability to knock around dedicated Stamina types until they wipe out - and come out on top. With a bit of experience piloting this type of combo, there is very little it can't do.

Weight Disk (WD)

Circle Heavy

Running Core (RC)

Metal Change Core, ~3g.

Best Possible Combo:

AR: Metal Ape (Either Spin)

WD: CWD God Ring (with Metal CWD found in RBA2)

RC: Metal Change Core

Game Plan: Another obvious choice I decided to look away from was using Circle Upper with MCC. While it is definitely a viable and fun combo, Circle Upper makes just about any RC seem viable. The combo above treats MCC as its own part worthy of being built around, for that reason, I've picked it above anything else. This is a Compact-style combo that relies on a consistent foundation to work decently well against just about anything. In most, if not all matchups, it is recommended to flower pattern to try and score a KO, since Metal Ape is deceptively aggressive at times and MCC isn't a slouch either. It may be possible to Tornado Stall an opponent's Stamina combo, but it probably isn't necessary to draw out the battle if you can simply knock it out. The same is true for Defense types. As for Attack types, keep your fingers crossed you get saved by the wall and the opponent's Beyblade doesn't. They have you beat when it comes to grip.