MA-20 Samurai Changer MS

Initial Release: Autumn 2004, Starter MA-20 (Purple)

Additional Releases: Hasbro's Samurai Changer MS Starter (Purple), Fukubako 2005 (Red, Black)

Bit Protector - "Large Type"

Should be noted that BP Size Type on initial release is not consistent for every cycle of production or re-release. Being reproduced the following year could mean a  different BP Size Type for a given Beyblade.

Attack Ring (AR)

Samurai Upper, ~22g.

Best Potential Combo:

AR: Samurai Upper (Either Spin, Same-Spin preferred)

WD: CWD Defense Ring (with Metal CWD found in RBA2)

RC: Grip Flat Core (Ultimate Version)

Game Plan: Knock everything out without remorse and without much effort. Even late-game, expect Samurai Upper to have enough gas in the tank to knock things out, it simply isn't an AR you can count out at any point. Despite its frequency, it wouldn't be wise to rely on endgame knockouts, though, so make sure your launching is on point. Sliding/Catapult or Banking are the only ways to go with this combo when against Stamina or Defense types, but if you get the hang of it, it feels like nothing can beat this combo. Just like Circle Upper, a case can be made for using an aggressive Bearing Core 2 over GFCUV as it doesn't have the exact same raw power but is incredibly safe and similarly dangerous. 

Weight Disk (WD)

Circle Heavy

Running Core (RC)

Battle Change Core, ~11g.

Best Potential Combo:

AR: Samurai Upper (Right-Spin)

WD: CWD Defense Ring (with Metal CWD found in RBA2)

RC: Battle Change Core (Hole-Flat Start)

Game Plan: It feels like a bit of a cop-out to use mostly stock combo, but truthfully it is your best bet to win with this RC, let Samurai Upper or Circle Upper try to land a big blow and knock out the opponent, or die trying. 

Battle Change Core: Retracted, Hole-Flat Tip

Battle Change Core: Extended, Semi-Flat Tip