MA-22 Jiraiya MS

Initial Release: Start of Winter 2004, Booster MA-22 (Black)

Additional Releases: Hasbro's "Bearing Survivor" Starter (Black), Random Booster ACT 5 (Red)

Bit Protector - "Large Type"

Should be noted that BP Size Type on initial release is not consistent for every cycle of production or re-release. Being reproduced the following year could mean a  different BP Size Type for a given Beyblade. In Jiraiya MS' case, it is unlikely it is anything but Large Type, since HMS wasn't in production long enough after its initial release to be re-released.

Attack Ring (AR)

Jiraiya Blade, ~22g.

Best Potential Combo:

AR: Jiraiya Blade (Either Spin)

WD: CWD Free Defense Ring (with Metal CWD found in RBA2)

RC: Grip Flat Core (Ultimate Version)

Game Plan: Firstly, it should be known this CWD choice is only particularly necessary in difficult matchups. and elsewhere something like Circle Heavy or CWD Defense Ring should do the job. Secondly, your game plan is to flower pattern this Attack combo in any which way you prefer, Sliding/Catapult or Banking, and watch things fly away in spectacular fashion. Jiraiya Blade is a powerful AR with potent Rotational Smash Attack.

Weight Disk (WD)

CWD Free Cross, ~17g.

Best Possible Combo:

AR: Samurai Upper (Right-Spin)

WD: CWD Free Cross

RC: Grip Flat Core (Ultimate Version)

Game Plan: Using Free Cross here over something like CWD Defense Ring isn't going to radically change the performance of the the rest of the parts, so it is technically fine and viable. Had CWD Defense Ring not come with a heavier metal CWD part, perhaps Free Cross or other similarly sized CWD would have seen more use. At the very least, on Attack types, where majority of the plastic components of the CWD do not make a huge impact on their own and are mostly there for added weight and stability. Use this combo just as you would any other Samurai Upper combo, and flower pattern your way to victory as best as you can.

Running Core (RC)

Bearing Core 2, ~4g.

Best Possible Combo:

AR: Samurai Upper (Right-Spin)

WD: CWD Free Defense Ring (with Metal CWD found in RBA2)

RC: Bearing Core 2 (Aggressive)

or

AR: Metal Ape (Right-Spin)

WD: CWD Reverse Defenser (with Metal CWD found in RBA2)

RC: Bearing Core 2 

Game Plan: Here we have two very distinct combos that use the same RC. In the first combo, your aim is to launch Samurai Upper aggressively against essentially every matchup, as you will likely be able to out-spin if not knock-out a majority of the competition with great consistency. In the second combo's case, its role is as a wall-styled Defense combo. Its only function is to stay in the stadium, and while Metal Ape may be able to score a knock-out on some lighter or more recoil-laden Stamina combos, you shouldn't expect to perform that great outside of the Attack matchup. If you find yourself against a Stamina type, take advantage of Metal Ape and launch aggressively if at all possible.